![]() Pulsar Star: Screws up shields, randomizing them each combat round?ĭyson Sphere surface: many energy structures across the strategic map, and a map completely covered in metal and arcane machinery? Space: units are swifter in zero g space, but may be instakilled by being pushed off the 'ground'? and A special universal mod is Always applied to infantry allowing them to enter deep space, limiting options for moddability of early units?Ī shattered world: all combats take place in with unstable tectonics and clouds of ash, obscuring visibility, reducing hit chances and sudden shifts of terrain occuring during combat? ![]() Global unique conditions or combat modifiers being in play, or unique restrictions or challenges would add imensly to immersion and replayability. I wonder.for future content(or mods), could this powerfull toolset be used to created Habitat maps or Ringworld Maps or worlds with unique prevailing conditions? ![]()
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